The Journey Begins

Welcome to the Starfall Alliance devlog! This is the first post documenting the development of our space exploration roguelite with cosmic horror.

Technical Decisions

We picked a stack that lets us iterate quickly:

  • Phaser 3 as the game engine — light, powerful and perfect for 2D
  • TypeScript for type safety across the whole project
  • NestJS on the backend with Supabase for authentication and database
  • Capacitor to package it as an Android app

The Universe

The Starfall Alliance universe is procedural and shared. That means every player explores the same universe, and each player’s actions affect everyone else’s world.

Next Steps

We’re working on the core exploration and combat loop. Stay tuned for more updates!