Enemy System

The Vexro are the main threat in Starfall Alliance. We implemented 7 enemy types, each with unique behavior and strategies.

Enemy Types

Scout

The lookout. Fast and fragile, it patrols the system looking for intruders. When it spots you, it calls for reinforcements.

Fighter

The standard combatant. Balanced in speed and firepower. Attacks head-on.

Destroyer

Heavy tank. Slow but tough, with high firepower. Best to avoid a direct fight early on.

Bomber

Area specialist. Fires projectiles that explode, dealing area damage.

Stealth

The assassin. Stays invisible until it’s close enough to strike. Keep an eye on the radar.

Carrier

A mothership that spawns smaller enemies. Destroy it first or you’ll be overwhelmed.

Boss

Colossal entities. Each boss has unique attack patterns and needs a specific strategy.

AI System

Enemy AI uses a state machine:

  • Idle: patrolling or waiting
  • Chase: pursuing the player
  • Attack: in active combat
  • Flee: retreating when HP is low (some types)

Spawning and Waves

Enemies are generated procedurally along with the system. Their number and types depend on the region’s danger level.

We’re working on progressive waves that raise the difficulty the longer you stay in a system.