← Starfall: Incursion
FIELD MANUAL Starfall: Incursion
PT 3 acts · 3 cores · v0.22

Cards and variants

Card types, rarities, X cost and the Evolved and Corrupted variants.

Cards and variants

Your deck starts with 10 cards from the Solar lineage: 5 Solar Shots, 4 Carapaces and 1 Ignition. After each combat you pick 1 of 3 cards (or skip).

Types

  • Attack: deals damage.
  • Skill: shield, draw, status.
  • Power: a permanent effect until the end of combat (e.g. Living Furnace, Star Heart).
  • Status: bad cards enemies shuffle into your deck (Whisper, Static).

An X cost spends all your Energy. Exhaust removes the card from combat. Fleeting cards vanish if they’re still in your hand at the end of the turn.

Two ways to upgrade a card

EvolvedCorrupted
How to get itNursery, eventsRewards, Wild Routes, events, Nexus-7 smuggling
Power~+40% or lower cost~+85%, and even stronger at higher Corruption stages
CostNoneGenerates Corruption every time it’s played (+2 common, +3 uncommon, +4 rare)

A card is never Evolved and Corrupted at the same time. Corrupting an Evolved card replaces the evolution.

Smaller deck = better deck

A lean deck draws your best cards more often. Skipping rewards and removing cards at Nexus-7 are decisions just as important as taking new cards.