Corruption
Corruption goes from 0 to 100, persists for the whole incursion and never goes down on its own. It comes from Corrupted cards, Void Touch, Whispers left in your hand, Wild Routes and choices in Anomalies. Only Nurseries and some events reduce it.
Stages
| Corruption | Stage | What changes |
|---|---|---|
| 0-24 | Stable | Nothing |
| 25-49 | Static | Corrupted cards +25%. Visual noise |
| 50-74 | Whispers | Each enemy intent has a 25% chance of being false. One card per turn has its numbers hidden |
| 75-99 | Dissolution | Corrupted cards +50%. One card in your hand transforms every turn |
| 100 | [DATA ERASED] | Find out. |
False intents
A false intent is always plausible, but it isn’t quite like the real ones: every now and then it flickers. Attentive pilots learn to read the signal. The Nexus-7 Glass Eye artifact marks the false ones.
Is it worth it?
If you can handle it, yes: the incursion’s score is multiplied by the stage (up to x2).