← Starfall: Incursion
FIELD MANUAL Starfall: Incursion
PT 3 acts · 3 cores · v0.22

Statuses and keywords

Burn, Heat, Exposed, Disoriented, Resonance, Phase, Reflect and Observed.

Statuses and keywords

StatusEffect
BurnAt the end of the enemy’s turn, deals damage equal to its value (ignores Shield) and decreases by 1
HeatYours. Builds up during combat and is consumed by Eruption and other cards
ExposedTakes +50% damage from attacks
DisorientedDeals -25% damage with attacks
Resonance+1 damage per stack on every attack
PhaseOutside spacetime: can’t be targeted by single-target cards. Area, random and Burn damage still hit
ReflectReturns half the damage from attacks it takes (Prism Sentinel)
ObservedAt the start of your turn, you discard the most expensive card in your hand (Watcher Sentinel)
ChillCryogenic. Builds up on an enemy and doesn’t decrease; at the threshold, it becomes Frozen
FrozenLoses its next action and stays Frozen for your whole next turn. Takes +50% damage from Shatter; Chill applied to it becomes Frostbite (damage)
SporesSymbiote. At the end of the enemy’s turn, deals half its value (ignores Shield). Never decreases
RegenerateYours. At the end of your turn, heal its value; then it decreases by 1

Tip: Burn is strong against big enemies and ignores Shield, but the Watcher Sentinel knows how to purify itself.